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Greetings, adventurer.

If you're here for the first time, you can start your tour from the LOBBY. Reading the posts out of order might not make any sense. You can then turn to the next room after reading the paragraphs by clicking the Turn To links.

If you are new here, begin at the Lobby.

Floor 1, Lobby

Begin royal tour: 1. Read the description first 2. Investigate the area as Yourself 3. Turn to the next reference by clicking a link Floor 1...

Sunday, March 10, 2024

Floor 1, Guard's Lounge

 The door opens to a fairly large dark room lit by candles in wooden or brass holders, the room is furnished with cushioned chairs, stools, carpets, tapestries and a billiards table by the windows. There is a small Bard's stage complete with a lute, small hand harps and a chair. The stage is by a wooden door that has an extra door of iron cell bars, so when the main door is opened to let in fresh air the room still maintains some of its security with the gate having one single lock. The fancy dim lounge has a few small oil lanterns, casks of ale, wine bottles line shelves, books, scrolls, maps, ottomans, cushions on the floor, keyrings on the wall, weapon racks, foot scrapers for taking off mud and snow, and cape racks. The theme of the room is blue, stone, and wood. There are two narrow slit windows that face the front yard, a nearby backgammon table set in beautifully polished teal, ivory and green velvet. There are tiny card tables, marble dice and fancy chips. For some strange reason there are two empty cages on the floor. In the opposite wall from the windows are two narrow doors that lead into a small armory room; the armory holds cannonballs, broadswords, chest guards, bits of plate armor, bows and arrows, two cannons, staves and clubs, casks full of oil, and hay strewn about the floor.  

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You can imagine some lazy fat guard asleep in the big cushiony chair, while the door is open to the sound of crickets on a long summer night. A few guards come in chatting and demand entertainment, so the palace Bard is summoned and takes the stage to sing, as the guards sit in the night playing games and gambling, drink, and listen to music. Yes, you think to yourself, and then examine a scroll of a map of some unknown island also having weird languages and you wonder why it's even in here? This is truly a guards getaway and a posh one at that. You wonder what they bet in here during games because if their lives are in the palace and they can't go out into the city then what good is gold pieces? What would the bard sing about? You can't seem to find any music notes. The room also smells dank and of old tobacco pipes. Seeing enough now you head back into the foyer and walk over to the red door by the bench.

Barracks Area 1, turn to .

Main Foyer, turn to .

Lobby, turn to .

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