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Greetings, adventurer.

If you're here for the first time, you can start your tour from the LOBBY. Reading the posts out of order might not make any sense. You can then turn to the next room after reading the paragraphs by clicking the Turn To links.

If you are new here, begin at the Lobby.

Floor 1, Lobby

Begin royal tour: 1. Read the description first 2. Investigate the area as Yourself 3. Turn to the next reference by clicking a link Floor 1...

Wednesday, March 20, 2024

Floor 2, Court Hall 1

 The corridor is narrow as well, set between the banquet hall and the court room which can only be accessed from this hallway via two hidden doors set in the wall. No one knows the doors are there, they just assume it's a regular hall, there is a door at the back that does lead into another section of the palace. This corridor has dark green silk wallpaper, wood, and jade floors, three small skeletal chandeliers, and up front it goes back out to the foyer areas.

Rather than utilize the secret doors, let us go through the rear door. Once through you arrive at a bright area that is carpeted stretching back to the front of the palace. This area is referred to as the Court Hall. It has a staircase against the wall that goes up to a balcony, a table against the wall between two doors, the table is where the winged creature that sits on Lord Azzur's carriage rests, if anyone passes the table it spreads it bat like wings slowly. This area is very well lit, with a lot of white themes, and at the front along the palace is two more doors but they lead into the Battlements room. To the far left while turning the corner one can walk down this dark hallway that ends at a black iron lattice window with a view of the foyer below. There is a single chair here too, possibly where someone going into the courtroom to be charged would sit quietly watched by an orc guard as there is a guard post in this area. There is also a massive mirror or window set in black tint in this mini hall too, but one cannot see the courtroom beyond from the outside, for it is a two way mirror.

The court hall floor is situated above the head guard's barracks below. There are some windows lining the wall where the staircase is but they are very narrow and don't offer much a view. The heavy double glass doors to the courtroom is where the prisoner would go through, the other single door is only for Lord Azzur's private use. Above the curling staircase is a big dome window set in the ceiling, it is nicknamed the Dome of the Last Light and Hope because it was built to allow the sunlight to play in it, giving a sense of beauty of outside and the last light the prisoner will ever see before going down to the dungeons. It's a cruel intention but it works psychologically. The balcony above is just having a wooden lattice window peering down into the court room, and is busy with staff watching nosily proceedings happening that day. There are two hidden staircases, one staircase by the battlement room is used by guards bringing up prisoners from the basement. The other spiraling staircase in way far back behind the stairs and is used by servants mostly, it is the same staircase that goes down to the kitchen mess area and up to the 4th levels and used by Azzur.

When not in use by court dates, the area can get very busy with staff, Azzur is only seen here when he has to be at a meeting. His angry voice can be heard thundering as he hollers at some unfortunate soul.

***

If you were a staff member would you come here to watch someone get sentenced to be killed or tortured? It's the only bit of political entertainment the palace gets. You could sneak into the battlements room and spy on what his lordship is planning, unfortunately the room is usually locked. There is this ugly humanoid creature with bat wings seated upon a wall table. He slowly extends his wings as if warning the person passing by to not go into the Courtroom, if it's not preoccupied. The area is extremely well lit up and lots of white paint, floors, and curtains. It's as clean as the Great White Hall is. There must be a fountain or something beyond the double glass doors, you cannot see through these blocks of window of the doors, but you can definitely hear running water beyond. You follow the mini darkened hall back to a lattice window, it's a bit of a boxy place set with a single rickety chair. A place to sit and observe the foyer before you die. Obviously done on purpose to tease, as if you're about to die or be locked away in the dungeons forever who will you tell you saw the foyer?  No one. You cannot see through the two way mirror either, but it is rumored that a black cloaked ghost with a scythe can be seen floating in it some nights. You're curious about the court room, what's in there?

The Court room, turn to .


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