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Wednesday, May 1, 2024

The Dungeons

This decrepit place of torture and justice and just awful laboratory sacrifices is not a place many people of the palace like to visit, even his lordship never goes to the dungeons, not because it's barbaric but it just stinks and reeks of death and grime. There are workers there unfortunately and some (the orcs and goblins) don't mind it.

To begin, there is a main entrance to the dungeon, it is situated at the front and is a long dark corridor that stretches from north to south. So it runs parallel with the front edge of the palace but it is unseen and has no windows. When a prisoner is brought in blinded folded, he is unblind folded in the corridor. There are two main guard posts and two doors. The main door is where the prisoner will go through to enter the cell block location. The farthest door is for staff only and goes to the areas where Lord Azzur keeps his wine cellar and where the furnace room is.

The dungeon is divided into a few sections:

The laboratory, the cells, the offices, the servants quarters, the kitchen, the furnace room, wine cellar, discard room, then the corridor itself.

The laboratory is where sad unfortunate souls end up for the crazed royal doctor to experiment on. He used to frequent the third floor where the aquarium room now stands. His lab has medical tables, shelves full of formaldehyde, jars of body parts, vinegar, old mummified limbs, skulls, and other horrendous brick a brack of torture equipment.

Next to the lab is where the main cells are, they are situated you can say in the center of the dungeon, and lead up to the kitchen area at the back, These cells are large and can hold quite a few prisoners at a time. Next to the cells are where offices and interrogation rooms are, they have more cells adjoined but they are very tiny and possibly uncomfortable to be in.

On the other end of these areas is where the wine cellar is, it holds specialty wine, ales, and liquors that are mostly used for banquets. Beside the cellar is the furnace room, and near the back beside the furnace room is a large open space filled with tree roots and discarded jewels, crowns, shields, armory, coins, and other junk. This is also where the staff love to come and have a bit of a party with music, dancing, drinking, and singing.

The dungeons have a steam system to keep it broiling hot, anyone in the cells sweat and suffer damages from the steam clouds jutting out of chutes. The kitchen with one big table is also in view of the cells to add extra terror. The menu of the dungeon kitchen is not the same as the menu upstairs. The unspeakable horrors of what kind of food might be prepared down here is mostly for the stomachs of non humans.

It also has a back room with the canine unit, all of Azzur's hounds are kept down here, and they sleep in kennels, staff will also sleep in this area for warmth when it's cold out. The workers stationed to this level sweep nonstop all the soot and grime, and collect rats and mice for the cook. It's not the most hospitable area, it can be quite hostile. One will need to get used to screams, mad laughter, howling, and agonized cries. Let alone the basement is very heated and one could suffer heat exhaustion if they're not accustomed to the environment. The blade of cleaver slamming through a corpse, or someone who is still barely alive, and hitting against the table is common. Inhuman guards gamble and drink down there alot. The dungeon is home to chimney sweepers, soot sweepers, furnace workers, cooks, guards, the doctor who is completely crazy, and torturers. Some unrelated dungeon crews will use the offices for their work too.

It's a terrorizing level and being a prisoner or a worker there isn't quite the fun it's made out to be. When it comes to justice, well, down there for a prisoner it's the end of the line for any kind of peace or sympathy. They could be the doctor's next victim, a course on the menu, or just completely bullied into madness and death. A worker there gets no empathy, and being outside or upstairs for even a bit can drive them loopy because they ache for comfort and luxury and proper food.

Beds are not common down in the dungeons, you get straw. A few guards sleep at their posts, some up against a wall, some made beds out of the kennels tops.

The dungeon is inspected once a month by the palace manager, she makes sure the vermin and rodents aren't taking over, that areas are properly cleaned, and guards are doing their duty.

The Sewers, turn to .

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