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Greetings, adventurer.

If you're here for the first time, you can start your tour from the LOBBY. Reading the posts out of order might not make any sense. You can then turn to the next room after reading the paragraphs by clicking the Turn To links.

If you are new here, begin at the Lobby.

Floor 1, Lobby

Begin royal tour: 1. Read the description first 2. Investigate the area as Yourself 3. Turn to the next reference by clicking a link Floor 1...

Thursday, June 6, 2024

Jewelry, Treasures, and Art

 All of the jewelry Azzur has on display in the Glass Staircase was made when the palace was being built. It's all custom to his wife's preferences, and he did spoil her rotten. Every piece was indeed worn by her as well. There are some pieces strictly set for men, but Azzur kindly prefers his noble Azzur House pinky ring. He never wore a wedding ring. There are some chests overflowing with rings, bracelets, necklaces from various regions of the globe, these chests don't really hold much value for the palace but it's definitely a Rogue's looting dream. These chests were discarded to the dungeons and crypt and staff really have zero care it's there either. His lordship hired the best silversmiths, goldsmiths, and jewelers to forge and cut his jewelry. All precious and semi precious stones came in by barge, it's unknown where Azzur accumulated the gold to get it all but it's probably when he was younger and just a pirate he has treasure stashed away somewhere on multiple islands.

The treasures in the palace are vast and located on every level. The crypt's floor is swarming with too much gold coins and other currencies. There are many idols and statues everywhere, all are priceless with unknown origins. Should anyone steal just one, they'd be set for life. He has statues of all kinds of animals and idols of gods and goddesses. There are even a few bizarre ones that many staff do not mess with because they are supposedly cursed. The sewers were cleaned up years ago, so no treasure rots there in this day. There's all kinds of glass, crystal, and metals, gold, silver, platinum, precious woods, stone and bone displays throughout the palace; his most prized is the chess sets and golden tarot foils. Besides small to medium treasures there are large to enormous items such as the stuffed baby mammoth, the Egyptian themed coffins, the crests of silver, velvet drapes of purple or royal blue, what's in the glass staircase, what's in all his display rooms on the second floor, and a Baphomet made entirely out of black porcelain.

All art like oil paintings, like say the one of Baron Sukumvit's palace were all painted on the spot as the palace was being made. All tapestries were sewn in the rooms they are displayed in. Azzur does not necessarily have any paintings borrowed from others, he prefers his own personal design. Avid on art, he is serious about his showmanship. The paintings down in the royal bedchambers hall are all zombie vampires who were once royals, him, having a fascination with the undead they agreed to pose for the pictures but their souls got captured in the oils. Golems were stolen from abandoned places, and the question of how they were transported is indeed a wild mystery.

So, the palace is rare and custom-made at about 70%. Whatever relics are inside it came from Azzur's long piracy reign. It's as if he knew that one day he'd have a big castle to himself and collected and then hid all his great finds, scattering them to the world in places only he would know where to look. Most gifts given to him were built from scratch, it seems artists love doing him a favor, as a thank you for allowing them to promote their creativity.

Wednesday, June 5, 2024

How the palace was built

 It took two years to build it from the ground up, it retained its barracks history of the main floor from when Illios was reigning in Port Blacksand. The second level was created for lounging, and the third level was built for Lord Azzur's wife. The fourth floor is strictly Azzur's abode. The main floor and any levels below it are all staff.

In Palace Square many tents were set up, they started chiseling stone and making bricks for the exterior, and began work on the walls of the palace. They toiled day and night at all hours no matter the weather conditions. Large crates of all sizes began arriving by the kart loads and ship loads. These boxes had glass, sections of windows, pieces of walls, doors, and ceiling. Given the size of many interior designs like the staircases many were carved inside the palace. Things like furniture that cannot fit through doors were obviously built from scratch within the room itself with the promise that they may never need be removed as long as the palace stands.

To make the dungeons, a large pit was dug out, that just kept getting deeper and deeper as they formed the crypts beneath the sewers. The sewers were also built and attached to the city's system. Windows had to be installed bit by bit. Anything huge like say the stuffed mammoth, couches, chairs, thrones had to be brought through before the windows were put in; Hauled up by ropes and pulley cranes. Tiles for the rooves were painstakingly added by workers resting up high at dangerous levels. Working conditions were harsh. Lord Azzur was not in Port Blacksand during the time the palace was being built, he was either on his ship or in the Desert of Skulls with his wife and her home. He didn't arrive until the third level was completed. If he did have to come, he would stay down in what is now the crypts, he stayed below the sewer line and utilised the dungeon as his office. But this occurrence of him being present is exceedingly rare. He really was too busy buying merchandise to be at the palace.

All furniture came in by barge or cart, some of it had to be mantled. Any portraits that are featured in the palace were painted on the spot, decorations, drapings, anything artistic created within the palace. No one quite knows where Azzur got all his indoor things, they just know it all arrived by every week to every month for three years straight.

Everything about the palace is custom-made, it's walls are ensued with magic to prevent cannonballs from destroying the brick or causing holes, they just bounce off. All plant life was added later, trees were brought in half or fully grown. Anything that's carved like wood, beams, stone was done during the building process. People worked and slaved like ants to finish it by its deadline. The palace had seamstresses to make curtains, carpenters, designers, stonemasons, artists, cleaners, cooks, and fire experts who installed the fire-ban spells on all fires in candles, fireplaces, torches, stoves, lamps... the fire-ban came about during the hottest summer of the year where there were many forest fires, scorched fields and crops, and water drying up. Lord Azzur didn't want his precious home catching fire inside so imposed sorcery blue flames that give off heat but don't catch fire to anything. He wanted belltowers as well including the tallest tower ever, he shipped in the wooden spiraling staircase that would later be incorporated into the Main Tower.

Items kept coming nonstop and workers were starting to run out of places to put them, including wall space. The palace was filling up fast as Azzur sent one thing after another, sometimes flowers would arrive by a hundred boxes and gardeners had to figure out where to plant them all! By the third year the exterior and interior were completed with nothing left to do.

The brick is like sandstone but pinkish brown in color, this is the majority of the palace's walls, with terra cotta like roof. Lots of interior walls are stone and very much set like a castle. Azzur wanted a soft beige look to his palace, something a bit different than most fortresses. They built upwards instead of outwards due to the limited space of the city itself, so it peaks tall over the walls and can be seen a mile away. Azzur loves authentic and rare (one of a kind) things, he doesn't want to share the same artifacts with other rulers, he wants to own stuff that others may covet. He wanted a design that was unusual and not just any other boring castle. His palace is no replica to anything else in Titan. It has many artful items with in it, even some thrones like the one in the room with dusty sparkles was custom-made.

Workers had to think up rules and ideas as they built like how to keep an aquarium the size of an entire wall heated and maintained. How to merge Crystal Warrior golems into the walls of the second floor. Which doors should be secret and which ones go where. It was like a mathematical jigsaw puzzle of what should be where and what rooms should look like. So it was building walls, ceilings, and floors while simultaneously adding the furniture and stairs.

The palace at the time of its structuring would have had many pulleys, thousands of ropes, carts full of stone, ladders and hundreds of workers. Lots of clanging, hammering, sawing and cutting. Inside, the sounds of chiseling, the smell of oil paints, random sewers measuring newly installed windows for curtains. The kitchen firing up and beginning it first meals. Staff were hired as soon as the first three levels of the palace were built, so they all toiled while it was being worked on. It was a busy time and without Lord Azzur's presence they had to basically guess their way through hoping he'd liked what they came up with. They just kept receiving supplies and parcels. It's possible Lord Azzur visited many merchants all around the world while waiting for his home to be finished, he may have bartered with pirates, looted places himself, and made deals with many royals for their items. He ordered textiles, mosaic, glass, all kinds of wood, pieces of intricate ceiling, brick powders, fancy stone, marble, and even ransacked the ocean for coral reef. He ordered hundreds of flowers and plants to be delivered, they are species from all three continents, including miscellaneous islands, deserts, and mountains. Some things like the golems may have come from lost or abandoned places of great danger. No place was spared. There was only one blueprint in existence of his palace and only one person put in charge of making sure the palace was built that way... or else.

Two years to make the exterior and interior sections, and extra year to add and build all furniture... everything. In the fourth year the palace was full functional and how it looks to this day.

Entertainment

 There is not much for entertainment in the palace except when there are banquets being held, but those in the palace do find ways to pass the time.  Games are played by guards, that could be anything from cards to dice. On some nights there's always a party in the dungeon with live music, drinking, and dancing amongst servants. The Bard sings in the guard's lounge and sometimes up on the second level in the library. Besides the local hubbub the only other means of entertainment falls when the palace has special guests like say Baron Sukumvit or any other royals. This is when the banquet hall will be utilized for shows, theater, poetry, singing, and orchestral music. The most famous shows are the live fire ones, the After Hours club for adults only (usually males), and the comedy theatricals. Lots of food and drinks are served including hallucinate drugs up in the hookah balcony. It's a night (or nights) with the Dancing Medusa, the Sun Goddess, the metal whip dancers, blood and glory, sensual dancing, and acrobatics type of ballet performances and court jester.

The Banquet Hall is a fireproof room, and has six rectangular tables put out for dining, while the other half of the room is reserved for performers. Lord Azzur will watch from the golden glitter booth. He's so weary of being assassinated he will not sit exposed to anyone. Most of the people who do the live shows are staff of the palace, this is the time they get to show off their many talents. There may be the odd guest singer or such. The serpent lady from the court room is a performer as well. During banquets, the staff that's not involved take this time to drink and be merry. It is however not the best time to sneak in or infiltrate the palace while it seems off guard, this is the time when other servants like the ghosts, golems, creatures and animals are at their most peak and dangerous. Guests must be careful where they go in the palace, it's not wise to just wander off anywhere they like. 

Summer and Autumn sees most partying, while the colder months everyone is quiet. The palace otherwise doesn't see much action, and his lordship likes to stay reserved and at peace while at home. His personal entertainment are his two vampire mistresses, his crystal ball, and observatory rooms. There is a lyre player that may perform in the saloon some afternoons on the 4th level.  

Some levels of entertainment also depends on the time of year, where in warmer seasons there might be Bays Ball type games on the grounds, a form of cricket, or football. In colder times, where most people stay indoors there'd be a lot of table games, reading, poetry, and musical instruments to learn and play. The types of music are done by drums and pipes with dancing and jigging.

Lord Azzur really doesn't oppose his staff having fun, as long as it doesn't disturb him. 

If there are outings from the palace where few servants are permitted, the gladiator games, live theaters, baseball games, pie eating concerts are enjoyed by only trusted members who are allowed to leave the grounds such as head guards, the cooks, certain grounds workers, and staff like the orcs, half orcs, goblins and gardeners.

Tuesday, May 21, 2024

The Gardens

 So, now that you are familiar with the plots about the palace grounds, what kinds of flowers and plants does Lord Azzur actually like? His most prized flower in the whole wide world is the lotus.

Unless you're a plant guru like Azzur it's hard to imagine all the species in his plots and why he chose them. He studies herbology, if he could he would've been a gardener and a good one at that.

Lion Plot; black lotuses, pink lotuses, leaf beasts

Front areas of palace by buildings; acacia, rose bushes (red, white, pink), daisies, lilacs, hyacinth, Amaranthus, balloon flowers, bee balms, violets, grab grass, slumber berries, begonias, bleeding hearts, bell flowers, buttercups, orange and yellow poppies and sunflowers.

Against front of palace; raspberry bushes, lilies, mint, parsley, coriander, carnations, chrysanthemum, cone flowers, fuchsia, daffodil, dahlia, primrose, dill, dandelions, foxglove

On the right side of palace; petunias (glow in the dark), olives, grapes, strawberries, blueberries, marigold, gardenia, skunkweed, wormwood, guzmania, hawthorn, blackberries

Right side of palace; flora and fauna, wild vines, holly, ice plant, lettuce, cabbage, pumpkin, squash

Fairy gardens across the driveway; iris, ixora, snowdrops, goldenrods, honeysuckle, jasmine, rosemary, lavender, large lily of the valley, stone pots of water holding water hyacinths, lupin, four leaf clover, eucalyptus, magnolia, snake plant, cranberry, mimosa, neoregelia, wort, orchids, baby tears, cherry trees, singing pansies, and jalapeƱo pepper plants...

There's too many to name, I only named a few.

Rear of palace; besides the herb veranda, what grows outside is cactus, ferns, garlic, hydrangea, radish, and many other wildflowers, leafy bushes, and different types of plantlife either edible or not.

Lemon tree, apple tree, plum, peach, date, olive, breadfruit and crab apple.

Lord Azzur orders in by the shipful all his favorite species, they either come in already formed and grown or imported as seeds. They are planted anywhere and everywhere. What doesn't go up into the greenhouse of the 3rd floor villa areas, goes out into the grounds. It's easy to pick a few strawberries and blueberries while you work. The scent the flowers give makes up for the rotten deathly stinky odors coming from Port Blacksand, that's why there are so many incense burners in and around the palace.

In the greenhouse are plants that need consistent care, they are far more delicate than what's outside in the elements. The fairies aren't useless they offer care as well to all the flowers. Up in the villa are tiny gnomes, they look after the plants there. The gardeners work all year round. Azzur even has flowers that grow in the snow, they're from the Freezeblood and Icefinger mountains. There isn't a set theme to the plots, things just get planted wherever there's space. Edibles are mixed with non, poisonous mixed with pollinated, and dangerous accentuated with delicate colorful. Trees go wherever, Azzur ordered a few grown trees so he didn't have to wait years for them to get into adulthood. He wants mango and coconut as well. Maybe a banana. But tropical plants are difficult to keep alive in his part of Allansia due to the changing climates. He's trying to invent a greenery spell so he may have tropical trees and such all year round.

Lord Azzur owns the gardens in Port Blacksand, he also keeps his collection of black lotus there. The kitchen harvests the fruits and vegetables grown on the grounds. Leaf Beasts do not attack gardeners, in fact when it's time for fertilizer they purr like kittens and are lovey dovey creatures. The metal flowers with their razor sharp petals grow like weeds and have to be trimmed daily, they blossom colorful flowers and bright green vines.

When a summer comes, if there are any of flowers that died and have to be replaced he makes sure he orders lots of crates. He owns property in Darkwood Forest including wheat and corn fields. His green thumb extends far out into the various regions, he can even get rice and honey. He pays exuberant amounts for exotic fruits to be imported for recipes. The palace with all its supply, it's no wonder no one tries to run away, for they are taken care of. It's better than starving and begging in the streets. It's like a mini heaven and the jobs aren't so bad. Taking care of flowers all day is better than toiling for a brass farthing and not getting a half a gold piece for a day's labor. In the morning, there are many birds come to visit, so having tea on the grounds is not so horrible a thing, it's quite the pleasant experience.

There are hundreds of flowers and plants everywhere, it would take a big book to name them all. I have given only a few for a mental view.

Monday, May 20, 2024

Main Tower

It was built as a watch tower, it almost overlooks the palace and can have a wondrous view of the city and surrounding fields. It's interior ceiling is home to doves and pigeons. Bats love the tower and can be regularly seen on it at night. The big black dragon that nestles on the bridges of the 4th level also nests up on the tower, it takes a crew to remove its nest after it has laid its eggs and flies away to come back another time. Many birds of the palace enjoy the security the tower offers and they can be seen nesting in its many windows, flying in and out of them, and gathering far up on the barriers. Lord Azzur bought the mini wooden spiraling staircase from Fang years ago and had it fastened inside the tower, it can be used, but no one really steps on it. The spiraling staircase has carvings and remarkable woodwork of vines, leaves, and angels on it and it weighs as heavy as a ton of stone. It's magnificent in itself and since there was nowhere to place it inside the palace, it now rests here.

Bilb is a big old cannon that spits like thunder and violence, it's an enchanted piece and extremely powerful in annihilation. It can hit targets out in the eastern fields with such precision, an entire army unit can be blasted to oblivion by explosive shot. The cannon is fast and surprisingly for its size? Lightweight, so it can be easily turned on its base to face whichever direction. It can even fire into midair, dispelling flying creatures with an atomic blast.

The main tower is so tall and large it can be seen from the harbor. It is made out of bricks, has thirty slit windows, a winding staircase inside, and usually is kept clear of debris on its main floor. Guards rarely go inside it. Its walls are covered in a goo or slime that eats away anything so no rogue or thief has ever tried to scale its wall. The slime is a member of the plant species and spreads by itself onto any surface it exists. Birds are usually immune to it.

The gardens, turn to .

The Stables & Barns

The stable houses six big black steeds, they can often be seen running amuck on the grounds some days as they're let out for their exercise. Their long black manes almost reach their hooves and they have healthy muscles and black shiny fur. The stable is also where two carriages rest unhitched and put away. Chickens and roosters run free on the grounds. The stable also has hot air balloons, used solely for festivals, they could also be incorporated into siege weapons. Pieces of catapults are also in the stable with ammunition. A stable boy or two usually work here and live here. They tend the barn as well. All day they will look after the horses and keep the stable cleared and clean. 

The stable has two main entrances on either end, which are wide open all day during warm seasons.

The horses are for pulling the carriage, taken for runs out in the fields, sports, and long travels. They're all named after demons because it is said their eyes can turn like embers and bleed red when excited. They are powerful creatures and enchanted as well, so they are not ordinary mares. They require little feeding and can still operate if injured as if they were undead. They are fast and can be deadly. They've got big hairy hooves that seem to melt the ground they trod upon. No one can attempt to steal these horses either, they are fiercely loyal to Lord Azzur and win all races.


The Main Tower, turn to .

The Gardens, turn to .

The Palace Grounds

One can not know the beauty of the palace grounds by trying to peer through the palace gates. It's hard enough to get anywhere near the gates in the first place. The palace is surrounded by a tall stone wall with fortification. No one has ever really seen beyond the gates, except those who work in the palace, guards who are paid so well they never talk, or those born or raised in the palace. The grounds are like a whole different world within a world. Not only are there many plots full of Lord Azzur's favorite plants and flowers but small buildings for guards and the taxes office including the barns and workshops. Let us start at the front by the main gates and work our way towards the rear of the palace.

FRONT OF PALACE

By the gates, are two rectangular small buildings these house guards, it's where many eat and gamble and sleep, there are only table and stools in these places, no beds. It's also where meetings are held. Behind the one building is a tiny hut, this is the taxes office. It's full of scrolls, quills, files, and books. A goblin works there, and he is a trusted worker of his lordship. The guard building on the other side in the only one with stairs and ladder so one may access the great wall. There is also another guard post but it's not as utilized as the others.

The gates are made of twisted black steel and iron and heavy reinforced woods. It also holds an archway above with hot oil stations in case of a siege.

SIDES OF PALACE

On the right of the palace by the main tower are a few tiny buildings that might hold ammunition, weapons and some food like beans. On the left side is the black gravel driveway and the fairy gardens.

REAR OF PALACE

By the kitchen doors, they have a chicken coup, there is a nearby stable for the horses that also houses Lord Azzur's carriages and deflated hot air balloons. Further aback is another barn that has goats, a few pigs, and one oxen. Behind the barn are fruit trees or the orchard. Going to the Catfish gateway is where the smokehouses are, the butcher, and other workhouses used for various tasks that can't be done in the kitchen. There are many plants everywhere, berry bushes, and a few tiny trees.

THE GARDENS

The most notable of the grounds are all the greens, the fairy gardens homes hundreds of active fairies and has thousands of exotic flowers all along that one wall. In front of the palace is the noble stone lion plot that has black and pink lotus guarded by leaf beasts. The four lions backed against the circular large pot have mouths drip smoke as they are also incense burners. Along the main tower area are glow in the dark flowers, that ebb a beautiful eerie green simmer of light at night. All along the palace itself are planted all kinds of bushes, plants, and flowers. Azzur has flowers and plants imported from all over Titan and he doesn't succumb to safety rules of whether they are safe or not. There is a type of flora that grows on the walls and rooves and vines as well that may hide creatures within. Inside the palace he has metal flowers that grow on the 3rd floor and in the library areas. There are a few metal flowers outside. The plots are tended to regularly by gardeners to maintain the beauty and scent and weeds are trimmed every day. The fairies have started building little homes amidst the flowers and guard their homes by biting intruders. At night, one may glimpse the glowing fairies as they fly about the grounds. The grounds attract dragonflies, bumblebees, and gorgeous colorful insects. From Spring to Autumn there is an array of colors, and there are a few trees lining the black gravel driveway. There are so many flowers and plants gardeners are having a difficult time finding places to put them as they follow the demands and bulk orders of the lord every month.

THE MAIN TOWER

This is located just outside the door of the officer's lounge. Guarded by a heavy wood door, inside is nothing much to behold, it has a spiraling staircase going up to the top. In between levels is a mini wooden spiral staircase that seems like it was glued to the outer part of the staircase. It doesn't offer much usefulness except for show. The trap door goes up onto the roof of the great tall tower that overlooks the rooftops, and has a jumbo cannon called Bilb. It can bellow out magic green cannonballs during a siege that can wipe out entire units in the fields outside the city. The tall tower can be seen like a menace from over the great wall, it sits there like an extension to the palace.

There is grass and bald spots throughout the grounds, with a wildflower collage here and there. It's lustrous wonder adds a genteel atmosphere to the palace. Lord Azzur does not walk outside to view his plots, he only knows they are there. He may be more familiar with the gardens up on the 3rd floor than what's out on the main grounds. The grounds have fruit trees as well, including grapes, olives, and berries.


Stables & Barns, turn to .

The Main Tower, turn to .

The Gardens, turn to .

Thursday, May 2, 2024

The Crypt

 The crypt was never officially called that in the beginning, it had a few lavish rooms with extraordinary furniture. It was where Azzur slept and lounged before he was married. It was not turned into a crypt with actual tombs until the vampire mistresses arrived in the palace. Now, it lays in dust and ruin. It's long abandoned now and the only ones who would go down there were the vampires. 

The crypt if one is coming down through the trap door will see a rectangular room with two stone tombs up against the wall. A doorway with drapes over it lead into an open floor with more tombs. The floor is riddled with treasures now, and the brass elephant that was once up in the glass staircase remains down here in pieces. The crypt is still frequented by phantom vampires. The doors off the open plan area leads into Azzur's former lounge, bedroom, bathroom, and temple. The kitchen of the dungeon was the original kitchen before. The question as to why he stayed down here is unknown, but he is in fact obsessed with the dead, so being under the sewers in such a dreary location suited him. It was quiet and away from people.

The hag now visits this level and brings bags of black pearls with her, she dumps them all on the floor and laughs. The crypt is crawling with expensive relics but no one knows it's there and no one has yet tried to get to it. It is said that the true Eye of the Basilisk is hidden in the crypt somewhere but the dangers of vampires, the hag, and heaven knows what else lurking below the dungeons could create deadly problems for any skilled rogue.

It is a former place of pure luxury now a dumping ground of all kinds of wondrous treasure. It has no lighting, so it's a creepy level. There could now perhaps be living a wraith residing there, it's a rumor.

The crypt does get visited by a ghostly black jaguar with green eyes, it lies on the tombs, flicking its tail. This is one of the lord's many pets, it's sometimes at his feet in the living quarters when he's resting. It is unknown if the cat is dangerous or not.

The Grounds, turn to .

The Sewers

 To get to the sewers one must go to the area where staff like to party, there is a trap door (usually paddle locked) underneath all the junk. It has a few stairs that go down into the sewer system. The sewers are not guarded, and nobody goes down to it anymore. It is said a hag frequents the sewers now. The area does have a few emptied storage units, grotesque water, and slimy walls. The torches are no longer lit in the level. A gate to the rest of the sewers that go far underneath the city are blocked off by two heavy gates that are locked.

The level has a center, which is circular, and tunnels that surround it. To get to the now defunct and abandoned Crypt, one must go through the dungeons, into the sewers, and through another trap door down into the crypt. The palace's plumbing system empties at times into this sewer, it is no longer maintained so it's crawling with absolute filth and it's possible certain types of large deadly worms make it their home. Staff joke that a Bloodbeast lives down there to scare younger servants, and it's used as a form of fear tactic to make them work harder if they're getting lazy or lagging otherwise the orc cook will throw them down into the sewer without a torch.

When the palace was being rebuilt after the hanging of Illois, Lord Azzur used the crypts as his dwellings, if he wasn't also staying aboard his ship. In those days, the sewers had lots of light and were kept very cleaned. They continued to maintain the level up until the 4th floor was built and Azzur never went below again. The purpose of the offices in the dungeon were once lord Azzur's offices where he worked, but now with his own study, the offices are somewhat frequented by others for various business or for prisoners to be questioned or be mutilated.

Only one person successfully accessed the palace from the sewers, Drogo Widemouth, and he managed to sneak into Lord Azzur's bed chamber at night. He was caught obviously, was dismembered, his body parts set up in the city to warn others. This resulted in the extra gate being built and the trap door to always have a lock on it now. The hag who is in the sewers, most likely has the skeleton key to the gates and can come and go as she pleases.

The crypt, turn to .

Wednesday, May 1, 2024

The Dungeons

This decrepit place of torture and justice and just awful laboratory sacrifices is not a place many people of the palace like to visit, even his lordship never goes to the dungeons, not because it's barbaric but it just stinks and reeks of death and grime. There are workers there unfortunately and some (the orcs and goblins) don't mind it.

To begin, there is a main entrance to the dungeon, it is situated at the front and is a long dark corridor that stretches from north to south. So it runs parallel with the front edge of the palace but it is unseen and has no windows. When a prisoner is brought in blinded folded, he is unblind folded in the corridor. There are two main guard posts and two doors. The main door is where the prisoner will go through to enter the cell block location. The farthest door is for staff only and goes to the areas where Lord Azzur keeps his wine cellar and where the furnace room is.

The dungeon is divided into a few sections:

The laboratory, the cells, the offices, the servants quarters, the kitchen, the furnace room, wine cellar, discard room, then the corridor itself.

The laboratory is where sad unfortunate souls end up for the crazed royal doctor to experiment on. He used to frequent the third floor where the aquarium room now stands. His lab has medical tables, shelves full of formaldehyde, jars of body parts, vinegar, old mummified limbs, skulls, and other horrendous brick a brack of torture equipment.

Next to the lab is where the main cells are, they are situated you can say in the center of the dungeon, and lead up to the kitchen area at the back, These cells are large and can hold quite a few prisoners at a time. Next to the cells are where offices and interrogation rooms are, they have more cells adjoined but they are very tiny and possibly uncomfortable to be in.

On the other end of these areas is where the wine cellar is, it holds specialty wine, ales, and liquors that are mostly used for banquets. Beside the cellar is the furnace room, and near the back beside the furnace room is a large open space filled with tree roots and discarded jewels, crowns, shields, armory, coins, and other junk. This is also where the staff love to come and have a bit of a party with music, dancing, drinking, and singing.

The dungeons have a steam system to keep it broiling hot, anyone in the cells sweat and suffer damages from the steam clouds jutting out of chutes. The kitchen with one big table is also in view of the cells to add extra terror. The menu of the dungeon kitchen is not the same as the menu upstairs. The unspeakable horrors of what kind of food might be prepared down here is mostly for the stomachs of non humans.

It also has a back room with the canine unit, all of Azzur's hounds are kept down here, and they sleep in kennels, staff will also sleep in this area for warmth when it's cold out. The workers stationed to this level sweep nonstop all the soot and grime, and collect rats and mice for the cook. It's not the most hospitable area, it can be quite hostile. One will need to get used to screams, mad laughter, howling, and agonized cries. Let alone the basement is very heated and one could suffer heat exhaustion if they're not accustomed to the environment. The blade of cleaver slamming through a corpse, or someone who is still barely alive, and hitting against the table is common. Inhuman guards gamble and drink down there alot. The dungeon is home to chimney sweepers, soot sweepers, furnace workers, cooks, guards, the doctor who is completely crazy, and torturers. Some unrelated dungeon crews will use the offices for their work too.

It's a terrorizing level and being a prisoner or a worker there isn't quite the fun it's made out to be. When it comes to justice, well, down there for a prisoner it's the end of the line for any kind of peace or sympathy. They could be the doctor's next victim, a course on the menu, or just completely bullied into madness and death. A worker there gets no empathy, and being outside or upstairs for even a bit can drive them loopy because they ache for comfort and luxury and proper food.

Beds are not common down in the dungeons, you get straw. A few guards sleep at their posts, some up against a wall, some made beds out of the kennels tops.

The dungeon is inspected once a month by the palace manager, she makes sure the vermin and rodents aren't taking over, that areas are properly cleaned, and guards are doing their duty.

The Sewers, turn to .

Bell Tower

This is where the lookout stands watch, it has a tremendous view of Port Blacksand and the country side out west. It is also where Lord Azzur enters when he comes home. Servants do not use the tower staircase, they must make the grueling trek through the villa (only guards and Azzur use the bell tower steps). Servants will use the stairs up to level two only, and possibly Gunther or a head cook might go up to level 4.

This is the highest guard area, and anyone who might stumble upon here will be zapped to oblivion by a stone dragon's mouth if they aren't wearing a magical talisman. The color codes for level four are silver and royal blue. So a guard in all black cannot enter this floor, only stationed appointed guards may.

***
You have now ventured through all the floors, now it is time to retrace your steps and head down to the lower levels that are below ground.

To get to the dungeons, you must go either outside, or back to the Court hall and take the tower stairs by the battlements room. Those stairs go directly to the dungeons.

Years ago the bell tower stairs went to the dungeons but that has now been closed off, but it's still possible to reach the dungeons that way too, if you enter through the kitchen way but that door to the basement is locked and heavily fortified. Servants will still use it secretly to cut short their journey through the palace.

The Dungeons, turn to .

Floor 4, Sciences Room

 This room is the most heavily guarded and not by palace guards but creatures that exist in the room. It also can be seen from the ground as appearing as doors, but the doors are actually just a window. On either side of the window are Blood beasts of stone that can be reanimated to life. The room is coiled by a massive stone snake high above. In the center of the place is a table with slate scrolls on it, these scrolls have some kind of writing on it or symbols or sort. The best way to describe it would be an alphabetical set of runes in which words are formed in circles instead of linearly, with letters of a given word being linked clockwise in a ring form, starting from the top. It would be sentences formed with these series of rings. It's non translatable in Titan. The walls look like portals or doorways, and by the table is one main gate or portal. All are currently not activated and it is unknown if they ever have been or will be activated or what worlds they open up to.

Azzur definitely has something odd on the brain, he's curious about something he cannot get to. This rooms spells nothing but fear and wonder. It's a divination haven of something bizarre and wild and foreign. Possibly this could be extremely dangerous, but since it's secluded on the 4th levels, whatever will come of this Science room is still unforetold. It may tie in to the room across from it, both of them serving some strange purpose and experimentation. 

If you match up the Painted Ceiling, the science room, and observatory, possibly too the water citadel it could land clues into what his lordship is up to. One would have to spend weeks scouring the entire library, reading everything in sight. To start deciphering the ceiling, to just understand what any of this all means even is mind boggling.

***

By Titan's good grace, this room is locked to you, the gates are sealed shut, this is one room that would be deadly to enter. You visited the observatory and even sat in the chair but it's still daylight out and the telescope offers no insight. Lord Azzur has made it clear no one is to enter his science lab at any cost.


The Observatory, turn to .

The bell tower area, turn to .

Floor 4, Observatory

 This room's domed roof can be seen high on the palace from the docks. It's a curious sight and people often wonder what it is as no one ever survived to explain it. Baron Sukumvit is a very good friend and if he had seen it he'd never tell. In fact, he'd probably find it one of the most intriguing rooms. It's a cylinder-like room etched in stars, constellations, the moon, the sun, and the constellations and for good reason. In the center is a platform with a big chair and a large eye spying glass pointing up to the dome. A simple pull of chains and the ceiling opens revealing the night sky full of stars. All someone need do is sit in the chair and observe the outer realms of the planet. It's also curious as to why Azzur appears obsessed with interstellar matters.

The telescope is always pointed towards Saturn.

The markings on the walls appear mathematical, as if someone was trying to figure out Astro-physics and horoscopes. The room has nothing else special to it, it's made of grey stone, and the roof is all white wood. It is lit by various torches.

A wondrous yet interesting room with nothing much to it, one has to wonder why it's there?


Science Room, turn to .

The bell tower area, turn to .

Floor 4, Guest Bedroom

 This room is located outside and across from the southern part of the palace, it's the wall that the lounge window faces. Inside is a different story, it's sectioned into two parts one is the living area and the other is where a massive bed is. The living area also is the only room in the palace that has a tub set deep into the floor. It can be filled with hot water and soap suds to create bubbles. The floor is whitewashed and has an almost peachy hue to it. There are a few mandala drawings painted on the walls. The tall windows face out to the backyard. The ceiling has an array of broken glass and mirror which teases the light. There is a couch and a dining table with three chairs present as well. The bed is so wide it almost takes up its entire section, its bedding is off white and ivory with countless pillows. It's fit for royalty, and the only person that has ever slept in here is Baron Sukumvit.

No one else has utilized the room since.

Once exiting the royal guest bedroom one comes out onto another mini stone bridge. There are two doors on either side. The door on the right goes into the observatory while the iron wrought double gates go into the science room on the left. Going further down the bridge takes you off the bridge and onto the lookout which can see all the town, including the Catfish River below. Nearby is the highest bell tower and the stairs Azzur uses when he arrives or departs. An ensign of Azzur flies high above, and this is the most guarded areas, around the living room/kitchenette building is walkway for guards and more stone dragon heads.

The black disks seen in the interior are actually from Midnight Rogue to stop laser beams from jutting through. This is to stop any type of assassin attempts from above or below.


The Observatory, turn to .

The Science Room, turn to .

Floor 4, Private Quarters of his lordship

His living area consists of a few sections, the dining room, the study, the front room (living room), and adjoined kitchenette.


Dining room

After he is done being dressed he will walk over to his private dining room which is a very tiny room with just a circular table in it and a curio that holds his fancy dishes, cutlery, and cups. The table has one chair and a sheer pinkish curtain hanging down around it for added privacy. The table is usually already set for him, he doesn't have five courses, he only eats once. His meals do not consist of any meat. His faithful servant Gathrun usually serves the food after it's been inspected.

Study

Once he's done eating he will go to the adjoining room separated not by an door but a small archway into his study. This room is wracked with papers, globes, hour glasses, quills, ink pots, wax blocks, a mini desk and chair. The windows for the dining room and study are like the glass stained windows in the battlement room except these ones are all white in design. They let in a lot of light but you cannot see through them. The view from the four windows if you could would be the patio outside and a wall.

In his study, this is where he signs documents, writes letters, looks over contracts, and finances. He works closely with the goblin "Grovelsnitch" that works down in the tax office, just outside the palace but still on palace grounds. Azzur can also approve death penalties, but this is rare. He also receives paperwork on daily and weekly events, including invitations, and anything else that requires his attention.

Patio

When he's done eating and looking over documentation he can come outside and sit in his little private patio, it doesn't have a view unfortunately as it is situated between the dining room/study wall and the building where his daily living quarters are. Fresh bouquets are brought up to the patio every day, and there is also a small bbq he can use.

Living room

Going now into the living room it is one giant room set with a very large couch, a table that has a big crystal ball on it, a big fireplace, more of those stone dragon heads, lots of portraits of lords and ladies, including taxidermy animals like muskrats, rabbits, and birds of all kinds. His kitchenet is at the back and he has usually one trusted cook in there, she usually cooks and bakes, if he doesn't want food from the main the kitchen. The kitchenette is open at all hours. If he wants food at 4 am, he gets it. The room has lots of rugs and pelts, including pillows, blankets, and memorabilia. 

This is where he spends his time relaxing, scrying in the ball to see what others are up to, reading his scrolls and spells, and writing. He can nap in this room, eat, and lie by the fire in the hearth. Like any nobleman, he enjoys the sole comforts of his rich home, but his complete privacy is most critical as sometimes his face isn't covered here and he may be in only his housecoats. 

Kitchen

This little kitchen is all stone and has a tiny cooker and oven. It's stocked with fruits and vegetables and all kinds of sweets like tarts, cake, and bread. It's Azzur's private kitchen, and although he may rarely cook himself, there is usually one cooking servant that attends the kitchenette. All of his fresh foods are prepared and ready to go once he's in the dining room. Gathrun will come and grab the tray and bring it over.

The lighting is candles, lamps, and a few torches. He edged on the builders to hurry up the renovations and so the theme of the room is not so much like the other floors, it's basic wood, stone, and hay stuffed into the ceiling beams. He didn't care so much to make it spectacular because no one would ever see it.

***

Can you imagine a man full of anger relaxing in such a place? It's touching nonetheless and good to know he's not so different from everyone else. Would he cook for himself? It's quite possible and interesting to think what kinds of food he'd create for himself. He doesn't require company either, he's got the entertainment of the powerful crystal ball. But there are other things that can keep him preoccupied such as his Observatory and Science room.

You have to see these places, but will get to them eventually, they are located over on the far left, or Northern part of the palace. You can see another mini bridge from the patio, it's lit up with little twinkling lights.


The Guest bedroom, turn to .

Floor 4, Azzur's Bed Chamber

This is the immediate door on the right, when coming in from the glass staircase. The room is not massively huge but comfortable. It has a large emperor bed in the center, circular shaped not boxy, laden with pink curtains hanging and cascading down from the ceiling over the bed. There are strange black disks set in the floor, walls, and ceiling. The room is magnificent because it's not enclosed and lit by windows, it actually opens out onto a circling terrace guarded by six live gargoyles. He can see the countryside from his bedroom, in colder months a screen is pulled across the terrace and covered with bear fur rugs. He does not have much decoration to his bedroom, save for a portrait of himself unmasked (it just looks like a dark hair young lad, it could not be Azzur at all), a few blue Turkish lamps in a corner, and a couple of vases on the floor. His bedding is pink and purple with one white tiger fur blanket, his bedding is Bohemian and Indian in design.

A door leads into the bathroom. So, once he stirs in the morning (or night) he is to go take a bath and be dressed.


Bathing room

The bathroom is set between the bed chamber and the lounge. The small room has a tub with dragon clawed feet, shelves full of oils, perfumes, and ointment. One shelf opposite the tub is where all the cloths, towels, and toiletries go. There is a white curtain around the tub area. After he has a hot bath, servants must carry hot water up and dump it into the tub, he will go into the lounge next.


The Lounge

This room has many rugs, a fireplace, a couch, a large window, many decorations, and a mini wooden ship that lights up on the mantel. This is where he comes to rest after his bath and this is the room he will be wrapped up in the cotton fabrics, then dressed in his regular clothing for the day. He does not don armor in the lounge.

The view from the window is not spectacular, in fact, it faces the wall of the guest bedroom. He didn't want a window that where people outside could see him. He can close his white drapes anytime though.

The room is cozy, it's warm, quiet, and comfortable. There is sometimes a wooden lute laid out on the couch, a musician will come in and play it some days so he can hear it wherever he happens to be dwelling on this floor. This is not Azzur's main room to stay in, he has his living room and kitchen area he prefers to be in. These rooms are not fully lit with much light, as his eyes are more accustomed to the dark, he does have other preferences.

Once he's dressed, he will go next to his private dining room and study.


***

He certainly does like colorful textiles. Who knew a badass like him would consider sleeping with the color pink? You have discovered a secret. It is no doubt his favorite color... along with blue and black. 

He bathes every day too no doubt, so like every royal on the planet, they are obsessed with perfumed oils and fresh hot water. A luxury you don't have, you bathe at the inn, and it certainly isn't hot enough water. His perfumes and oils smell floral and a bit spicy, they are just vials stuffed with herbs.

His lounge is rather cluttered with lots of his belongings, it's like a creature comfort room. His belongings consist of trinkets he collected, statues, vases, lots of throw blankets, pillows, a ship that lights up, peacock feathers, dried flowers, a witch compass, maps of unknown places and times, and tea cups.  

It kind of feels like Lord Azzur doesn't really like sleeping and resting in lavish luxury, his rooms on the 4th floor are rather dull compared to what's downstairs. You begin to wonder now, what does he honestly desire in life? His status no doubt is extremely important otherwise he wouldn't dedicate a whole dressing room to his attires.


Private Quarters, turn to .

Floor 4, Royal Dressing Rooms

Leaving the staircase now and passing through the almost enclosed bridge, one comes to a door of oak with a lock. Opening the door, there is a short but very dark corridor. On the walls are a few candles and old worn tapestries of distant royals centuries ago. There is also a stone head of a dragon set into the wall. This dragon can activate and shoot out a laser beam that will dissolve anything it hits, guards or workers must wear a certain type of talisman around these stone guardians. The hall is all stone and has three doors, two on the left, one on the right, and one door at the very end. Also, off to the further left is yet another set of doors. One door on the far right.

Going into the first door on the left, one arrives in the room where all of his lordship's clothing and attire is kept. One wall on the right holds up to forty spinning spools of cloth used to wrap Azzur's body set in blue, black, and cotton white. To the left of the room is a brand new armor, darker blue and gold, he has not worn it yet. Against the walls opposite each other are wardrobes, one contains his everyday clothes, the other is only for when he dons his armor or leaves to visit his ship. His twelve fancy turbans are featured in here on shelves, including his shoes, boots, and cloaks.

The room is all stone, painted blue, with red framing. An archway leads off to the right which goes into the main dressing room. This would be the second door on the left that's in the hall outside. The room is adorned beautifully with elegant silken draping on all the walls to cover up any bare spots, the ceiling is hidden over by more drapes pinned into the ceiling to create a fancy tent-like atmosphere. There are no windows in this room, it is only lit by a few candles, so it's quite dim.

Leaving this area and heading through the archway one comes now to where his lordship is dressed in whatever is chosen from the other room. In the center is a flat square block covered by a purple drape. On the backend of the wall is where all his swords are displayed. The famous blue armor he wears is displayed in this room against the wall by the two swords and 2 different sized daggers. The floor is covered by satiny fabric, the walls covered with more colorful drapes. It appears to have a sort of Madam Star or metaphysical circus look to it, but extremely lavish. This room is where he will only be dressed in armor, he is never clothed into his regular clothes here.

This room is also dim in nature, and has 1 tall mirror with golden framing and lush molding. He is adorned by only his trusted servants. The door to this room leads back out into the hall.

***
So this is where his lordship keeps all his clothes and body wrappings? The vain man. The spools are on the wall and layered so it's easy to pull out a wrapping and cut it clean off. Seems sometimes he wears cotton or silk. The fabrics are expensive too with a fine thread count. You open the wardrobe of one and see he's got trousers, tights, long white shirts, cloth boots, and cloaks to keep warm, some set with fur.

Going now into the other room through the archway, you can imagine him being dressed in his armor here, not saying a word, as they put on his gauntlets, forearm bands, his chest guard, boots and the such. His face staring at the mirror callously. You touch the swords and admire their craftmanship, they are nothing like you've ever seen. You wonder who made them? One is a cutlass, obviously what he takes to sea with him, it looks silver, the other is his golden Kopesh. He also has two daggers, one for his belt one for his turban. And he has many fancy turbans already! His designers must be nuts. 

How does Lord Azzur sleep at night? If he sleeps at all? You're certain you'll find that out soon.

Bed Chamber, turn to .

Floor 4, The Glass Staircase

 The staircase resembles a fragile giant box, the outside is stone-framed, the inside is glass. Stairs go up against the walls to the 4th level. In the center once sat a tall tarnished brass elephant but was long replaced with a man-eating plant when Azzur decided the staircase was where he was going to showcase all his royal jewels. This magnificent staircase not only has jewelry, but it also has stamina potions, luck potions, skill potions in pristine condition too which glow in their vials. Stairs encircling the room (or plant) the walls are windows with gemstones behind on display. Lord Azzur's wife's necklaces are featured here on half human busts that are still alive and ever watching. There are bangles, necklaces, bracelets, rings, extremely large (breast covering) traditional necklaces, golden chainmail, anklets, pendants, earrings, talismans, gold bars, mint coins from various parts of Titan, every gemstone imaginable, pearls, diamonds, fancy painted porcelain tea sets, gold rimmed tea sets, tiaras,  gowns made of gold thread.

There is so much displayed, Azzur no longer wears any of it, he only did during his married younger years.

Amongst other things on special display is a pink pendant tiara, with extremely fat diamonds, it is 500 karats and white gold. There is a pearls of jade and emerald stone necklace with a big diamond pendant, emerald measured to be as big as a 5x9 picture frame. A black diamonds necklace, with 1 large black diamond pendant. A rare blue diamond in 94.8 karats worth 52 million gold pieces, the diamond is surrounded by little diamonds. One has 3 fat diamonds, 1 small, 1 medium, 1 large, 930 thousand diamonds set in 1,000 karats with two large rubies of 234.65 karats, and 1 yellow diamond. The last necklace on display is worth over two million gold pieces, it has 11,5551 diamonds, 24 stones of jade, 19 blue mini diamonds, 600 pink diamonds, 114 white jade, 1 small dragonfly, 1 large butterfly.

Azzur displays his precious turban dagger full of gemstones, and a golden letter opener and seal breaker.

All necklaces are fastened with satin, the pearl chest necklace has 900 white pearls. There is a rare golden and turquoise turban pendant of a scarab, and a gold scorpion talisman.

Set in ancient gold, reds and blues are various necklaces, neck collars, armbands, earrings, bracelets, wrists, gold for fingers, ankles, and whole ear of Egyptian times. Three large talismans of a spider, a beetle, and a smaller scorpion.

In tumbled raw stones not polished or cut are ivory, lapis lazuli, citrine, emerald, amethyst, sapphire, quartz, jade, ruby, coral, carnelian, tiger's eye, jasper, turquoise, thousands of stones to name...

In painted rock, decorated shells, conches, carved bone, metals of iron, bronze, brass, and copper. As well as gold paint for Azzur's tunics and armor. There is also platinum.

The live busts feature all his wife's old chest necklaces, and when anyone comes close to them their eyes flick open, if it's someone they don't know they'll shriek, waking the plant up. They are up on the second levels of the staircase.

The staircase doesn't only hold fancy jewels, it's also home to spices like cinnamon, cloves, nutmeg, saffron, pepper, curry, and a non spice but very rare plant of poppy opium.

The glass ceiling is pointed upward like a triangle or pyramid, sparkling light escapes from it. A single door on the second level leads out to a small bridge that halts at another heavy door: Lord Azzur's dwellings....

***

You make sure not to wake the sleeping plant, you look in awe and probably disgust at the amount of wealth in this room. You did not know so many gems and gold could exist. You ponder where he even got it all from, you have heard he had once personal jewelers. Since he's a pirate he may have random treasure maps stashed somewhere. On the second floor you can smell the hint of spices, there must be barrels of them! And the stamina potions, if only you can grab a couple and save them for adventuring, why does he need them? Perhaps, you could take just one? No one will notice.

As you walk over to a strange sight, six half women are displaying these wicked over gawdy necklaces. They open their eyes and gasp gently. One starts to sob and begins to scream, the others scream too, and you hear a big plop! as the plant falls over and starts to stir, vines beginning to shift. You will not be made a meal of, and run to the nearest door which takes you outside onto a bridge of sort. Once in awhile this is where a black dragon perches and sleeps, but today, there is no dragon thankfully. You slam the stair's door as hard as you can and head to the other door.

4th floor, turn to .

Tuesday, April 9, 2024

Floor 3, The Villa

This area is not enclosed at all but it does have tiny housing units, gardens, peacocks, and stone walkways. It was built as a private dwelling for Lord Azzur's wife, she'd have everything provided for her in this villa of sort. Someone would come up from the kitchen and set up a stall or bazaar, making sure there was all kinds of breads, cakes, fruit to choose from and even textiles. She never needed to go downstairs for anything. Everything essential was brought to her. Now with her passing, the villa is still maintained by gardeners, but the Kukulak shrine, the bazaar, the main house, the bunks are all but abandoned. Azzur had spent a great deal in this villa while level 4 was being completed, it is even rumored he stayed down in the crypts below the sewer level when his palace was being constructed. The walls of this outer floor are protected by long sharp pikes of metal that are coated with a lethal slime that is not only poisonous but acidic. The villa has two levels to it, further back to the palace the villa has steps going up to to a second level. This higher floor is where guards stand around the most, they have a few posts here for shelter and there is the infamous glass staircase that goes up to the 4th floors. The villa overlooks the town.

The villa has many little gardens and lots of places to sit, the  buildings are white washed walls with terra cotta rooves, vaulted and compact in size. When the place was active it was like a little mini town built in the palace. It was a favorite of staff for years to pretend to go on vacation at a nice resort outside/upstairs with a room nearby with pool, sauna, and steam rooms.

Starting from the doors of the third floor, the cobblestone walkway circles around a miniature Kukulak temple, the temple has a small idol of the God of Winds in it. There's a stall where a pretend store would be set up, four huts with a single cot within, used at the time by servants and staff, and a 2-story house having living room space and a ladder like stairs to a bedding area. This was the official house of Azzur's wife so it was not spared in anything lush, it was exceedingly comfortable, and spilling over with wealthy furniture.

The second half that is adjoined by a stone staircase is further back to the palace and has a small guard tower, huts for them to rest and sleep in, and a square glass house of sort that has a man-eating plant in it. This is called the glass staircase and it goes up to the 4th levels. This upper villa spot overlooks the backyard. It is also joined to the guard post by the door that goes back into the dining room of the 2nd floor, one can just climb or descend a ladder to it. The tall tower nearby stretches high up to the tips of the palace and can only be accessed by the grounds below.

***

For you, being back outside is a pleasant thing. You walk amongst all the flower plots and poke your head into the temple, it smells of old incense and candles and looks like it requires a good upkeep. The main house has a couch in it, plush chairs, fireplace, dining area and a bed on the upstairs balcony landing. There's not much to see here and there are two peacocks that run about freely. Going to the higher level you can see the looming 4th floor with its bridges and peaking arches. You're curious what could be up there with the famous dictator? The glass staircase inside has a two-story high plant in it, set in the center. There are winding staircases against glass walls. Behind each glass is where Azzur keeps all his jewels, porcelain, chinaware, and gold. No one would dare to steal any of it, the plant is a giant Venus Fly hungry not for insects, but flesh and blood and it has many vines everywhere for quickly snatching a passerby.

Glass Staircase, turn to .

Tuesday, March 26, 2024

Floor 3, The Museum

Museum

There are wide and elegant white stairs guarded by two big stone angels, beyond is a tomb said to hold the crying remains of Lord Azzur's undead wife. Further back is the Carsepolis area having all kinds of ancient pottery and jugs. He had his museum made a certain way it not just displays old relics it also depicts them. Surrounding the exterior are half buildings of old Blacksand, and in center are three Egyptian sarcophagus, a coffin or a container to hold a coffin of a mummy. It's like walking in a neighborhood of how it might have been back then. Hardly no lighting either, it's gloomy and dark and creepy. One can walk along the homes and fake street which goes nowhere, walk where the Egyptian site is, look at pottery that is no longer available to find anywhere, so how he attained it is a mystery, or go look at the tomb. All of this before Port Blacksand was invented how it is today. The walls and floor are like Taj Mahal. No one likes coming into this area because of the rumored undead and out of respect that it's not just a museum but a gravesite. It's possible that one sarcophagus has a mummy in it, while the other two are reserved for the vampires. The tomb has no inscription on it, did he bury his wife here and forget her? Or is he keeping her identity a for longed secret? There appears to be a door that goes out to the outside patio too but it's locked. It's just a place that's abandoned after the sun goes down.


The Greenhouse and Ship room

These are located on the left side of floor 3, the greenhouse has all of Azzur's indoor tropical plants and exotic animals like lizards, birds, and snakes. It also has a big flowing fountain trapped in overgrowth. Here, to, is where Azzur's famed red parrot lives. He can mimic human talk and has a little orange gem for his missing right eye. It's humid and one can hear the trickling of water in here.

The ship room has a mini display of Azzur's pirate ship the Face of Chaos. It is a galley ship, a caravel, and set in red oak and red paint. Every detail is not spared, and painted on the walls is the wharf and taverns. The sounds of wind and a ship's bell tolls sometimes. The anchor stretches about the room and hoisted from the ceiling. The greenhouse appears to be trying to make it way into this room too, it's starting to get out of control. He loves his ship too much, just had to dedicate a whole room to it. The ship is not big enough to go aboard it, but it does come apart so one can see inside the ship's interior, and see how it was built. It's rather an eccentric piece.

Leaving these areas one passes a double door on the right which goes outside to the Villa and straight on towards a hallway.


The Royal Bedchambers

Also known as the Hallway of Portraits. There are four pictures on the walls between each bedroom. They have strange powers too if anyone gazes at them for too long. One can become possessed or mesmerized. It is unknown who painted these three noblemen and lady, obviously someone with a sick sense of humor. The males' skin is rotten, like they've are still alive after two centuries, rather zombie-like. The female wears a tall headdress of early medieval times, she too has decomposed flesh. One man will yell and curse the person looking at him, the other two cause paralyses, and she is often heard humming to herself and can grab the onlooker and tries to pull him or her into the painting. Across from them are narrow slit windows, and two statues, one of a sun goddess and one of a medusa. It's not the most happiest of halls or something one must endure just to get to their room but it's the reality. The two statues are in fact golems too and also perform during banquet shows, the medusa is the most feared form of entertainment but Azzur finds it amusing nonetheless. At the end of this hall hides a secret door to a towering staircase which goes down to the pendulum room and scullery. There's supposed to be more stairs going up to the fourth floor but they were ceased.

There are five royal bedchambers in this hall which all join to each other by a single door, possibly for visitors to visit each other instead of venture out into the hallway. The ones are named from the major Arcana: Hierophant, Temperance, Sslloyd, Hermit, and Communication. Each has a four poster bed, bearskins, wardrobe, tables, chairs, fireplace and mirrors. Each room is also haunted with something in it, ghosts evil spirits of the palace frequent these rooms a lot. Communication has a rare portrait of River Kok of Chiang Mai which images moves once in awhile.

***

You look at one of the paintings and grimace a bit, you can swear you smell something dead and rotten coming from it, like a decomposing hamster, it's awful. The male in the picture spits in your face causing you to reel backwards in disgust. You head back out to where the pillars are, wiping your face clean with your shirt. You head over to the Turkish Bath area its just a place where someone might want a massage, there are little fountains in the walls to wash one's hands with. You assume that the plumbing to this floor must be gargantuan in design. If only you could take a dip in the pool, or sit in the hot tub, it all looks refreshing. You can hear sound kind of faint drumming once in awhile from the museum but there's nothing or no one there to makes this tunes. Did Lord Azzur's wife really get buried alive? If you hung around the greenhouse any longer you might get malaria, but you did see a little parrot who told you it has a glass eye. Does the red parrot perch on his lordship's shoulders? He must be an animal lover as well as love flowers and plants. You didn't stay long in the dining room, the fairy dust made you sneeze and lightheaded. To look after that aquarium you think to yourself as you decide to head to the villa, must be a job in itself. What you have learned so far being in this palace is he likes to showcase his life in it, not just collect things, and the baby mammoth of how the hell they even got that thing indoors is also a spectacle. Things may have had to be brought inside when windows weren't installed, if not built within the room, like the table in the Battlements room. Also, there are NO steps to the fourth levels here, it's basically floor 1, 2, and 3. All of floor3 looks bigger than it's supposed to because it has mirrors for walls, and the pillars make it appear regal and infinite. Once in a few minutes, you can hear water gulping within the glass of the pillars, and they do let off a bit of heat. You can smell incense burning somewhere, but could not find the burner anywhere, it's possible it's coming from the dining room. The whole floor should be suffering from condensation, but surprisingly it does not. The museum is as bone dry as anything and the greenhouse is taken care of by gardeners and animal caretakers.

Time to go outside now,

Villa, turn to .



Floor 3, Hall of Pillars

Floor 3

Behind the porcelain lattice wall, by the sky windows is a winding staircase made entirely out of bones. It is unknown what kind of bones it's possible to be animal and human. They wind up to the right to a landing or balcony of sort where rests a taxidermy baby mammoth with curly horns. On the landing is a wide doorway guarded by two stallion heads. Lord Azzur has a collection of chess, dice, and tarot cards here. The theme is black and white like a harlequin, lots of glass mini tables and chairs, and glass shelves holding all sorts of dice (think D&D), some tarot cards are created from gold chips and come in various sizes. There are four black ebony steps that go up through the doorway to floor 3. Floor is checker patterned, walls white, railing made of whale bone. Elvish vines line the ceiling with little lights in areas only highlighting the apparatuses. The scent of strong incense comes out of the doorway.

Hall of Pillars

Going through the doorway one comes to a massive open floor plan marked with 30 pillars of blue cobalt, these pillars are filled with water and sometimes bubble. The area is sectioned into many parts with adjoined rooms and at the very far back is the museum, outside on the right is the Villa, and in this great room is where there is a pool, hot tub, and Turkish Bath. The pool is set in the floor on the right, it's rectangular and has an amber glow to it, the water almost ripples crystal clear, there are lights within. Nearby the pool is a curtained area where sits a clawfoot tub. The walls of this room are all mirrors, the floor granite, and the ceiling decked in carved designs in square panels. On the left is situated the hot tub which is filled with very hot water. On either side of the doorway are stone rooms, these are referred to as the sauna rooms or steam rooms. A wide staircase leads to the museum guarded by two large angels with swords. On the right is another doorway which leads into more rooms, one being the glittery dining room, aquarium room, and terrace that overlooks the Dome of Last Hope. The doorway to the right behind the Turkish Bath and hot tub leads to a greenhouse of sort, and the Ship of Chaos display room. Far beyond in the back next to the museum is located royal bed chambers area.

The dining room is guarded by a nesting blue mini ice dragon, the room has a table and only one throne chair, fireplace and glass shelves. What makes this room unique is that it's completely covered in all kinds of fairy dust. It looks abandoned with the foods on platters like cakes, chocolate, sweets and empty dishes and mugs. The room might be painted all black, but it is hard to tell with all the glitter. It may no longer be used at all. The dust is sparkly and tinged blue and seems to resemble wind blown snow, a door leads into the next room that has an aquarium set into the walls heated by two statues spewing fire from their palms. This is also known as the vampire's lounge because of the posh purple and red chaise lounges, Oriental cushions and Persian carpets and velvety red drapes. The fish tank is a salt water one having all kinds of school fish in it, coral reefs, an octopus, an eel, starfish, one jellyfish and crabs that appear to glow in metallic hues as they edge about. There are all kinds of stuffed weasels, peacocks feathers, and snake statues with ruby eyes and fortune telling table with crystal ball. The dusty French doors of the next room leads outside to the patio guarded by blind sword belly dancers. There are three of them standing in their own private alcove. This is to ensure no one scales this area hoping to get inside the palace alive. One may sit out here, look up at the stars, drink a bottle of blood and vodka, and admire the top of the dome and the fairy gardens across the way; It also has an absinthe station. The belly dancer golems were imported from a Sultan in the desert. The outside terrace would be lovely if it weren't jammed packed with jars of human remains, skeletal pieces, mummified body parts, formaldehyde jars, and human heads. There are small chests filled with silver coins covered in dust, and some coins replace the eyes of the heads. There area was renovated recently, it used to be all closed and used by the mad scientist who now resides in the dungeons in his laboratory. A brazen filled with ash and coals remains that was once used to brand victims. Here, the scientist would conduct bizarre and cruel experiments and here is where the vampires would line up for food from him. He also specialized is powerful drugged wines made of blood and wormwood. It's not a welcoming area. The dragon in the dining room is perched inside the wall, breathing cold ice down along the wall which melts closer to the floor.

To go to the museum, turn to .

Thursday, March 21, 2024

Floor 2, Court Hall 2

After visiting the Court room, there are a few more things to explore in the court hall.


The Dome of Last Hope

The bulbous dome has meticulate patterns that tease the light from outside and looks particularly sparkly and glistening when the sun is out. It was created there to give prisoners a sense of lost hope, it is located directly above where the stairs (in the court hall) make a sharp right turn up to the second level. It bulbs outward from the ceiling to the outside like a half bubble. It does offer lots of brightness to the room below. It was installed long after the palace was built as a last notion of peculiar architecture.

The 2nd level landing

All that is up here is the lattice window stretching across the wall, one can look down upon the court room from here. At the rear of this level is a doorway to a tower that goes down to the kitchens, dungeon, and all the way up to the 4th floor. It's the stairs used by Azzur mostly.

The Battlement Room

There are four glass stained windows in here almost resembling the ones down in the lobby, but these ones however have no graphic art or images, it's just multi-tinted glass. Set in the center of the room is squished in this heavy table. There are two fireplaces in here one on each wall and the room is lit up either by the colorful windows or candles in holders on the walls and on surfaces. The windows cannot be seen through but the view from them would be the front yard. All the available wall space is covered in musket pistols (think Magehunter), all kinds of fancy bows and arrows, sacks of gunpowder, very special daggers and swords. All of these weapons are enchanted and when fired create a lot of explosive damages. Upon the table is a tabletop war game of sort and many scrolls and maps. The room is a bit of disorder actually. There seems to be miniatures located outside of Port Blacksand standing guard nearby the town, and blueprints of an extension to the city referred to as Azzurtropolis. Does he plan to make Port Blacksand bigger? He also is trying to incorporate an army along with his Elite guards. Whatever his plan is, he's hoping to be stronger and more advanced than Salamonis. There's also treasure maps in here revealing secret caves full of jewels and gold chests and lost cities of deserts. Anyone getting a hold of these maps would be rich beyond their dreams. There are two doors into this room from the court hall. A hidden tower with spiraling staircase is set in the corner outside this room, and is used by guards to bring prisoners up from the basement to await trial.

The servant's quarters hall

This is accessed by exiting the court hall via the back door, this plain stoned corridor stretches far along the backend of the palace and cuts off at the glass lounge. Servants use this hall. It has many window slits showing the back yard. This is where unwanted things are stored as well, so the hall is a bit messy and uncouth. It has three entrances, one to the secret tower stairs, one to the court hall, and one way far down that goes into the corridor between the Banquet and Glass Lounge rooms.

***

You have toured all of floor 2, you can now return to the foyer area and go up the bone staircase to the 3rd levels. You wonder mostly as to what Azzur is planning for Allansia and will he be successful? Could he be promoted from dictator to emperor of the western coast? After seeing the court room you are glad you don't work here, for the rules are uncanny, unfair, and deplorable here. Even the bloody drapes must be fashioned a certain way so their pleats show perfectly in a mathematical fold. It's just craziness. He must not visit the servant's cold dark corridor, for if he did he'd have a humid fit! It's still swept and dusted but it's cluttered with all kinds of things like old bear pelts, crates full of musketshot, cannonballs, sacks of hay, old pieces of wood from rooms, and broken or discontinued furniture. There are old dusty empty wine bottles too, which deem rather suspicious, as they should not be there. It's time to retrace your steps, you take a shortcut through the court room and go through one of the hidden doors to get back out onto the landing of the foyer steps.

Floor 3, turn to .


Floor 2, Court Room

 There are two entrances from the Court Hall into this room, one is a single door that private only to Azzur, and the double glass doors which is what everyone uses. It is most famous this room and has a reputation outside of the palace even, it's where Azzur sits upon a throne-like chair behind a wooden screen, and can be often heard shouting angrily at prisoners and he whispers into his assistants' ear, usually one of his priests, and the person receiving his command will announce what sentence the prisoner will take.

The room is divided by a sliding wooden screen, it has thin mesh which is slightly see through. By the two way mirror is a fountain of Justice holding scales spewing not clear waters but red. By the wall are three parliament chairs in green, this is where palace goblin judges might sit to watch proceedings unfold. The floor is carpeted, the walls wood paneled and green paisley, as well as the ceiling. Behind the screen is a big cushioned black and silver chair with a tall carved back. It resembles a throne. Over by the nearby wall of it is a serpent lady statue. There is a bar up across the sliding screen where usually a vulture is perched. Above the doors is a lattice window where nosy staff can watch from. The two hidden doors that lead back out to the corridor by the banquet hall are still not seen, one must push on it to open it. The judges are usually the ones who enter and exit of these doors. From the two way mirror anyone in the court can see a person pass by it outside.

On a scheduled date, this room is bustling with lots of people hollering and wagering bets even before the lord arrives to take his seat. He sits behind the screen in all his best black robes, the screen would only be opened if Azzur seriously wants to make his point known and to yell no doubt. A prisoner will be dragged in by guards crying, screeching, begging as the vulture flaps its big wings.

"Here! Here!" One person yells

"Sing! Sing!" Cries another.

"The prisoner approaches the bench, milord. His crime? Stealing berry wine from the cellar." says a guard in all black platemail.

"Into the dungeon!"

"Kill him!"

Lord Azzur is usually not so talkative from behind the screen, he does whisper over to his assistant however, and he will say "His lordship decrees that this man be beaten until he is almost dead."

The prisoner on his knees will make a plea that he never stole a damn thing.

"Lies," says the one judge.

A bald headed man in green robes holding a scroll speaks, "Death shall not fit the punishment, he must be taken to the laboratory and injected with this wine he stole until his parched tongue is swollen with the very berries he was famished of!"

"Beat him, scold him, burn him..."

The prisoner starts sobbing, "I did nothing of the sort. I am innocent."

"There is no proof of your innocence, you were reported by many palace workers. They believe you loathsome. Are you NOT the dungeon cleaner? You must clean out the cellar, do you not?"

"Yes."

"Then you will know where the expensive wine has gone to?"

"Sirs, I know nothing about missing bottles of wine." He cries, wrists shackled. "It is not my duty to keep count of what liquor is stored in the ale room, that is the job of the cooks!"

"Blaming others of your evil deeds, I see. For shame!"

Lord Azzur whispers something, and the cloaked assistant says "How many bottles have been taken?"

"Your lordship, greatness, this has been happening for months ever since he started work down there. He was once a barn worker, cleaned them out. He is known for his drunkenness."

There's silence now.

Lord Azzur sits there for a long time as the prisoner claims he did nothing wrong. Then there is a growl, a grumble, "Bring forth the cooks." He exclaims quietly but angrily.

"That wine, sire, is not cheap to make. It comes from the Vale, and made of ice slumberberries, and to have servants help themselves thinking there are no ill consequences of their actions, they cannot be allowed to place accusations upon others."

More silence...

Lord Azzur decides that the prisoner will be taken below stairs and locked up for a month, beaten, and starved for awhile, but not tortured. The cooks are very protected workers and to blame them for stealing is a major offense.

Loud voices thunder the room upon the verdict, and Lord Azzur rises from his chair and exits the room without another word. The prisoner is relieved he didn't get the death penalty. Of course, since he's sentenced to the dungeon keep he will never be seen again.

This is what happens in the Court Room, the serpent woman is in fact a golem and can reanimate to life and attack, she has six arms holding each a weapon and has snakes for hair like a Medusa. Her snake tail is coiled, and her back is pressed up against the wall. With the screen closed, the ones on the other side cannot know she is there. She is one of Azzur's private servants and quite deadly, if the court demands immediate death like say someone spied Azzur's face uncovered, they can watch the golem lady maim the prisoner right there in the courtroom.

Where to now?

Go back out to the court hall, turn to .


Wednesday, March 20, 2024

Floor 2, Court Hall 1

 The corridor is narrow as well, set between the banquet hall and the court room which can only be accessed from this hallway via two hidden doors set in the wall. No one knows the doors are there, they just assume it's a regular hall, there is a door at the back that does lead into another section of the palace. This corridor has dark green silk wallpaper, wood, and jade floors, three small skeletal chandeliers, and up front it goes back out to the foyer areas.

Rather than utilize the secret doors, let us go through the rear door. Once through you arrive at a bright area that is carpeted stretching back to the front of the palace. This area is referred to as the Court Hall. It has a staircase against the wall that goes up to a balcony, a table against the wall between two doors, the table is where the winged creature that sits on Lord Azzur's carriage rests, if anyone passes the table it spreads it bat like wings slowly. This area is very well lit, with a lot of white themes, and at the front along the palace is two more doors but they lead into the Battlements room. To the far left while turning the corner one can walk down this dark hallway that ends at a black iron lattice window with a view of the foyer below. There is a single chair here too, possibly where someone going into the courtroom to be charged would sit quietly watched by an orc guard as there is a guard post in this area. There is also a massive mirror or window set in black tint in this mini hall too, but one cannot see the courtroom beyond from the outside, for it is a two way mirror.

The court hall floor is situated above the head guard's barracks below. There are some windows lining the wall where the staircase is but they are very narrow and don't offer much a view. The heavy double glass doors to the courtroom is where the prisoner would go through, the other single door is only for Lord Azzur's private use. Above the curling staircase is a big dome window set in the ceiling, it is nicknamed the Dome of the Last Light and Hope because it was built to allow the sunlight to play in it, giving a sense of beauty of outside and the last light the prisoner will ever see before going down to the dungeons. It's a cruel intention but it works psychologically. The balcony above is just having a wooden lattice window peering down into the court room, and is busy with staff watching nosily proceedings happening that day. There are two hidden staircases, one staircase by the battlement room is used by guards bringing up prisoners from the basement. The other spiraling staircase in way far back behind the stairs and is used by servants mostly, it is the same staircase that goes down to the kitchen mess area and up to the 4th levels and used by Azzur.

When not in use by court dates, the area can get very busy with staff, Azzur is only seen here when he has to be at a meeting. His angry voice can be heard thundering as he hollers at some unfortunate soul.

***

If you were a staff member would you come here to watch someone get sentenced to be killed or tortured? It's the only bit of political entertainment the palace gets. You could sneak into the battlements room and spy on what his lordship is planning, unfortunately the room is usually locked. There is this ugly humanoid creature with bat wings seated upon a wall table. He slowly extends his wings as if warning the person passing by to not go into the Courtroom, if it's not preoccupied. The area is extremely well lit up and lots of white paint, floors, and curtains. It's as clean as the Great White Hall is. There must be a fountain or something beyond the double glass doors, you cannot see through these blocks of window of the doors, but you can definitely hear running water beyond. You follow the mini darkened hall back to a lattice window, it's a bit of a boxy place set with a single rickety chair. A place to sit and observe the foyer before you die. Obviously done on purpose to tease, as if you're about to die or be locked away in the dungeons forever who will you tell you saw the foyer?  No one. You cannot see through the two way mirror either, but it is rumored that a black cloaked ghost with a scythe can be seen floating in it some nights. You're curious about the court room, what's in there?

The Court room, turn to .


Floor 2, Theater, Fountain Room, Armory

Theater

Leaving the banquet area through the red doors it opens into a big bar room with a mini stage and red curtains. It could be filled with chairs if there was a live show on. There are two other exits from the room, one on the left and right. The left one goes into an armory, and the one the right goes into some sort of fountain room. Good showcase rooms for roaming guests to tour the palace floors while they stay. The kinds of plays of this theater may be mostly political, comical, opera and perhaps Greek and Roman. There is a dancing mime, a female who dances about like a ballerina. Above the room is an overpass with window, this is where Azzur coming from the gold booth would secretly watch the plays from. It is accessed from the hookah balcony. Room is wood, with polished obsidian floors, and lit by big candles and solo standing candelabra branches. This is also the location to the After Dark club when the activities in the banquet Hall have retired for the night. It is interesting to know what happens in the After Dark but it's possibly a whole lot of hard liquor, strong wormwood and absinthe, opium, hallucinating drugs or certain poisonous plants ingested for their ill effects, and a heck of a lot of chains, leather and nudity. It starts roughly 2 am sharp and ends at dawn. It's strongly a vampire's abode too, so cannot be completely safe.

Fountain Room

There are three active fountains in this room, so the palace has a continuous supply of water and excellent plumbing systems. Frost Giant swords line the walls, with fancy hilts, they twinkle and sparkle in a cold hue with the lighting of torches. Room is brown and cream, off-white, two small circular lamps above, and another exit which leads into the corridor between the Glass Lounge and Banquet room. One fountain is made entirely out of citrine and has water with peachy color to it. One fountain is made of green stone and bellows water strongly in a refreshing cold torrent. And the third fountain is made of rock from the ocean having fossils of shells in it, there is a metal statue of a naked man standing in the center of it, water cascades around his legs. It is unknown who the man is, but some whisper that it could be Azzur actually, the statue's manhood has not been chiseled.

Armory Room

Leaving now from the fountain room and passing through the theater one arrives at Azzur's personal museum of armor, weapons and helms. Collected from places like Hachiman, a red vampire metal suit from Mauristata, metallic dragon scale armor is displayed, silvery Elvish armor, metal shields, gladiatorial helmets, different types of fancy rapiers, gold scepters for terrible royals, jeweled swords on purple velvet cushions that cause aging death spells, elite Roman soldier armor cursed with nightmares, and a spiked platemail one from Neuberg. He may have tried these pieces on at one point, but some of them are cursed items and hex the wearer such as the suffer-insanity spiked one. One helmet of brass makes the bearer a serial murderer, one set of gauntlets (which cannot be removed after being put on else the person taking them off gets turned to gold) turns everything they touch into gold cursing the wearer to starvation, and a broadsword covered in emeralds turns anything the blade touches into an ornament, and one piece of armor from the Dead City turns whoever puts it on into an irreversible flesh-eating monster. Not very pretty pieces and best to be touched either. The room has fur carpets, glass, red and white themed.

Leave out the door now to go out into the corridor, turn to .

Return to the Banquet Hall, turn to .

Floor 2, Banquet Hall

 Banquet Hall


The narrow hall between the library and Banquet hall has polished green floors, floral red and black walls, dark ambient lighting from two ruby iron wrought chandeliers with crimson candles, there is a very large door to the banquet room, one door at the back and up front opens back out to the foyer areas.

The banquet hall is where guests are entertained, it has live music, foods, and a hookah balcony. The cannibas balcony is located above the hall and overlooks the room. The floor is decorated in intricate designs of mandalas. The room is usually divided into two parts, where the balcony is below it is where performers dance and sing, watched from a glittery golden lattice booth where Azzur sits behind. The booth has a table and chair and ladder up to the balcony. The hall is fireproof, it has live fire eater shows, and pyro tech dancers. Next to the area where entertainers work, is an empty area where tables might be put for guests and onlookers. Above it this massive three tiered chandelier full of a thousand mini lights that dance and mimic to the orchestra music being played. It resembles that of a Christmas tree, full of optics, lasers, and blinking flashing lights of all colors, held up by heavy chains. It is as wide as a fountain. There are red double doors off to the backend that lead into the theater. Up on the hookah terrace are pillows, cushions, seats and hookah shishas of orange, forest green, cobalt, they are a waterpipe with a single- or multi-stemmed instrument for heating or vaporizing and then smoking either tobacco, flavored tobacco, or weed. Azzur does use this area, he's not a stranger to it. When the room is being occupied it can set all kinds of different lighting sources from dim, rainbow, a single color and even the mandalas can light up upon contact. There are usually about four rectangular table set under the chandelier where food and beverages are served, and instead of chairs very long benches are used. There is a doorway under the balcony area that goes into another corridor similar to the other one, but this one leads to the courtroom opposite. If Baron Sukumvit is visiting, he sits in the gold boxy booth with Azzur.

***

The chandelier above you is slight pulsating in tones of white, as if it's asleep and breathing heavenly. There are no tables, everything is put away for the time being. Nothing activates as you walk in, it's dark and lonely, much different to what it might look like during parties. You heard there is an After Dark club but it's unclear as to what it is exactly you can only conclude it's adults only. Up on the terrace, you can smell the tobacco and marijuana lingering in a slight odor on the air, you can assume it's coming off all the cushions and pillows. The texture and design of the hookah balcony is bohemian and only meant for sitting and lying on the floor. There is also a sitar nearby. Seems like a nice place for meditating. You go back down the ladder to the booth, there is a single fancy chair and circular table facing the dance floor outside. Through the lattice the view isn't so altered but it's no doubt used as a shield from any performer possibly being an assassin. You can smell incense and perfume but don't know where it's coming from. There is a door that leads out into a corridor, and another door that goes out into the banquet room.

Theater, turn to .

Skip the above rooms and leave the Banquet Hall into a corridor, turn to .